Wednesday, February 20, 2008
SPP2 Lecture with Simon Perkins
The lecture yesterday was really interesting. Simon was talking about how each new technology used is expected to make the product more realist. When people see graphics on games and films now they always expect it to be as real to life as possible. When you start to think about it you have to ask, "why?" Why does everything have to be realistic? We expect actors to make us believe their story and we slate them when they don't, when all the time we know they are just acting so why do we expect them to be able to make us believe they are a different person. We expect computer graphics in films to be realistic when most of the time the graphics are creating fictional characters and situations so how can it be realistic. This lecture really got me thinking, why are we trying so desperately to incorporate fictional and virtual reality into 'real world reality' in as believable a way as possible. When people view graphics they know all the time that the graphics are fictional and have been created by a computer, but for some reason they want the graphics to look 'real'. Why?
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Realism relates to believing in what you’re playing or watching (game / film) I think anyways.
Immersion game play for example, the player throws himself / herself into the game, trying to get as involved as much as possible to get the most enjoyment out of the game, realistic voice acting and visuals really aids this, same goes for films.
It all kind of links back to playing as children (I think) running around using your imagination, but if your play time was enhanced by a cool toy that made you believe more in what you were acting out then your more involved, mentally.
That’s my two cents worth…
^_^
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